Recently the Dungeon Crawl Stone Soup development team decided to also move the code repository away from Sourceforge.net. There had been a few complains in the past about speed and reliability but the fact that and how they disabled the ability send emails when a commit to code was done gave the final push to move away. It has been quickly decided to setup the new git repository on Gitorious.org.
Unfortunately Gitorious does not support so-called hooks, which trigger things on certain events like informing the CIA bot in ##crawl-dev or sending summary emails to the mailing-list when changes are made.
I thought it might be useful to tell of how we made the git-hooks work, even though Gitorious does not provide this feature.
Read more…
Recently I bought and also played StarCraft 2. It’s a neat game, good graphics and nice story line.. but omgomgomg – how inferior that game and its user-interface is compared to Spring RTS!
So I started to play some Spring again (with Fleur and Wolf and Eifeltrampel) and I have to say… it’s still the best RTS I know!
Sadly, there are way less players active than there used to be.. I hope that changes again soon, especially because winter is coming. In the mean-time we’ve been training against a brand new AI called E323AI, written by a friend of ours – and it’s amazing! Great job, Error323 – we’ve gotten our butts kicked more than once! :D
And of course, the game still supports (and seems to have stabilized) LUA widgets and gadgets. So I’ve been fiddling a bit recently (and especially during this weekend with Eifeltrampel) with that. It has become a nice collection already. Many widgets tweaked, some enhanced or fixed. I’ve created a git-repository and uploaded everything here:
http://git.develz.org/?p=spring-lua.git;a=summary
PS: I’ve been a bit busy lately, but I’m feeling confident that I would like to write some more in the near future :)